School necromancy [evil]; Level sorcerer/wizard 5

Casting Time 1 standard action

Components V, S, M (handful of dirt from a strangled man’s grave)

Range close (25 ft. + 5 ft./2 levels)

Target all dead and dying creatures

Duration 1 hour/level

Saving Throw Fortitude negates; Spell Resistance yes

When you cast this spell, all dead (within the last 24 hours) and dying creatures (those below 0 hit points and disabled) in the area have all the blood drawn from their bodies, killing them if still alive. Dying creatures are allowed a Fortitude save to avoid this effect, but dead creatures are not. The blood forms horrible tentacles of clotted, black blood that remain in contact with the bodies from which they were drawn. They lash out and flail at the caster’s foes with a reach of 10 feet. One tentacle is created per corpse, up to a maximum of 1 per caster level (no more than 20).

The tentacles are AC 15 with 1 hp per level of the caster. They have the attack bonus, CMB, and CMD of the caster. They are immune to spells that do not cause damage, except for disintegrate, dispel magic, and those spells that can affect water or blood (which deal 1d6 hp per caster level, no save, unless otherwise noted).

A tentacle that hits with its slam attack deals 1d6 points of damage and can start a grapple as a free action without provoking attacks of opportunity. On a successful grapple, the tentacle begins to drown its victim (see “Drowning” in Chapter 13 of the Pathfinder Roleplaying Game) as long as it is able to maintain the grapple.