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Spelltouch (Evocation) Second-Level Spell Range: Touch Components- V,S,M Duration: Special Casting Time: 2 Area of Effect- One item (of less weight and volume than the caster's body) Saving Throw: None

This spell, cast on a nonliving item allows another spell (priestly or wizardly magic of third level or less) cast on it in the following round to remain dormant until the it touches a target creature. The caster of the spelltouch can specify what race and sex or type (undead, summoned, living, avian, etc.) of creature will trigger or be affected by the second spell. The second spell (which need not be known to or be castable by the caster of the spelltouch) is unleashed by contact between the item and the triggering creature but need not be a spell that affects only that creature.

For example, a gem set into a throne could unleash a fireball spell when triggered by the touch of a guard. ("A living human male" or "female" can be specified, but not "a wizard" or "the king.")


The caster of a spelltouch can (during casting) specify a single type of being as immune to the spell, as well as specifying what sort of being will trigger the spell. An immune being in the unleashed spell's area of effect gains a + 4 bonus to any saving throws. If the enchanted item is touched by an immune being, either the second spell is not triggered by that touch, or the being escapes all harm from the spell (which ever is specified by the spelltouch-caster.)

The material components of this spell are a pinch of powdered gem-stone (of any value) and a pinch of the ash left by any fire created or augmented by a spell, combined with a drop of water and touched to the item during the casting.

Irithra's Spelltouch

2nd-level enchantment

Casting Time: 10 minutes

Range: Touch

Duration: 1 hour, or until discharged

You cast this spell on a non-living item. Another spell is then cast "into" that item on the subsequent round - you do not have to be the caster of the second. This second spell is then "stored" in the item, awaiting touch by a trigger creature.

You determine the trigger creature when you create this spell: it can be race and/or sex, or by "type" (undead, etc). When the trigger creature touches the item, the stored spell is unleashed, taking immediate effect as though cast by the one who cast that spell into the item.

This second spell cannot be directed (i.e., it must work without choosing a specific target), and the item is ground zero for any spell effect. Neither you nor the caster of the second spell can trigger the stored spell, even if you meet the requirements for the trigger. Someone may throw the item to strike a target, making a normal Dexterity attack roll to do so. If the item hits a creature that is its trigger, the magic is unleashed.

The spelltouch item radiates magic faintly, and identifying magics never reveal more than the fact that this item has "a single to-be-triggered magic stored by another, underlying enchantment". If the spelltouched item is shattered or more than half of it is broken away, the stored spell is lost, silently and harmlessly dissipating. This also occurs if the spelltouched item comes within the area of effect of a dispel magic effect, or within 10 feet of any other spelltouched item.

Higher Levels: For each spell level beyond 2nd level this spell is cast at, double the duration (so 2 hours at 3rd level, 4 hours at 4th, etc).

Material Components: The material components of this spell are a pinch of powdered gemstone (requiring 10gp worth of powdered gemstone per level of the second spell to be stored) and a pinch of the ash left by any fire created or augmented by a spell, combined with a drop of water and touched to the item during the casting.