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Divine Rank
Each deity has a divine rank. A deity’s divine rank determines how much power the entity has. Creatures of this rank are sometimes called quasi-deities or hero deities. Creatures that have a mortal -
Beholderkin
Beholderkin is a subcategory of aberrant beholders comprising a very large number of beholder-like creatures. As opposed to the Death Tyrant, Elder Orb, Hive Mother and Orbus described later, which are just variants, these -
List of drow cities
A list of known drow cities. Abaethaggar, Abburth, Baereghel, Charrvhel'raugaust, Chaulssin, Ched Nasad, Cheth Rrhinn, Dyon G'ennivalz, Erelhei-Cinlu, Eryndlyn, Faneadar, Guallidurth, Haundrauth, Ithilaughym, Karsoluthiyl, Lith My'athar, Llecerellyn, Llurth Dreir, Luihaulen'tar -
Spellweaver
The Spellweavers of Toril are part of an ancient race of magic users who once created an empire that spanned the planets and planes of the Multiverse, connected by Nodes and portal networks that linked -
Silverymoon
Silverymoon is the prime signatory state of the Confederation of the Silver Marches and therefore, viewed by many as the capital. It has been ruled for centuries by High Lady Alustriel Silverhand, a powerful wizard -
Thay
Thay is a populous nation ruled by the eight Zulkirs of the dreaded Red Wizards, located in East Faerûn. The country of Thay, once a large portion of the Mulhorandi Empire, extends from the borders -
Carceri
Carceri,(more fully, the Tarterian Depths of Carceri), is the home of evil without joy, humor, comfort, real affection, hope or meaning, where each layer is an endless string of spheres, and all spheres glow -
Berdusk
Berdusk is known as the Jewel of the Vale as it sits on both the Uldoon Trail and the river Chionthar in Sunset Vale. Twilight Hall is located here, making the city the many base -
Thri-kreen
The thri-kreen are an insectoid humanoid race that primarily live in the Shaar. They have six limbs: two for walking and four to use as arms, along with heads complete with compound eyes and -
Afflux
Evil to the core, Afflux has one goal in existence: Knowledge. The knowledge of blood, body, soul and mind. Torture is second nature to him, and not once has he flinched from sacrificing mortals to -
Tiefling
Tieflings are human-based planetouched, native outsiders that are infused with the touch of the Lower planes, most often through descent from fiend who have bred with humans. Tieflings are known for their cunning and -
Gray Waste
GRAY WASTE OF HADES It is where evil springs eternal. -
Baator
Baator, also known as The Nine Hells in Infernal or simply Hell or Hells, is the home of the devils. Baator is stylised as a plane of sinister evil and cruelty. The different types of -
Bargrivyek
The goblinoid god of Cooperation and Law, Bargrivyek appears as an extremely tall goblin. He possesses a high, domed forehead and has a calm, collected expression. He wears white leather armor and wields a flail -
Planar metals
The metal used to craft armor and weapons is assumed to be steel. And it's assumed that the only way to get better performance out of one's equipment is through either superior craftsmanship -
Evereska
Evereska (sometimes known as LastHome) is an elf stronghold in North Faerûn that was founded in -8600 DR. It is a valley encircled with twelve hills collectively known as the Shaeradim, which was sculpted into -
Genasi
Genasi are human-derived planetouched infused with the power of the elemental planes, often as the result of crossbreeding between humans and the powerful genie races or other elementals that dwell in such planes, but -
Artificer Handbook
Some slang: Bufficer- An artificer focused on buff or support spells for himself or comrades. Archeficer- An artificer, usually a variant of the bufficer, who focuses on ranged attacks with bows or whatever. Blastificer- An -
Primus
The god of modrons, Primus is lawful neutral aligned. His titles include The One and The Prime. His realm is the city of Regulus on the Clockwork Nirvana of Mechanus. Primus rises from the communal -
Tortle
Tortles aren't known well in the human lands, as they tend to keep to themselves and not concern themselves with worldly things and travel. Those that know them speak of their gentleness and love -
Kurtulmak
Kurtulmak is the patron deity of the kobolds, and they claim he gave them life. After Kurtulmak created the kobolds and taught them the skills of thieving and pillaging, the gnomes entered into an eternal -
Mechanus
Mechanus is the plane of ultimate law and order (neutral or chaotic creatures take -2 penalty on Charisma, Intelligence and Wisdom-based checks), where the souls of people of lawful neutral alignment go after death -
Petitioner
The majority of bodies on the planes are petitioners, which are departed spirits of primes and planars whose bodies reformed on the plane that matches their previous alignment or devotion. A petitioner retains the mannerisms -
Amn
Amn, also known as the Merchant's Domain, is a tremendously wealthy nation in West Faerûn. Amn holds colonies far away in Maztica. Today, it still controls important trade routes to Calimshan and Baldur's -
Ched Nasad
Ched Nasad, or the City of Shimmering Webs, used to lie in a great V-shaped cavern under the High Gap in the northern Graypeak Mountains. The grotto is nearly a mile high and a
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