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School: Illusion(Shadow) Level: 3(Sor/Wiz) Components: V, S Casting Time: 1 standard action Range: See text Target: See text Duration: See text Saving Throw: Will disbelief (if interacted with); varies; see text Spell Resistance: Yes, see text.

Shadow sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound shadow sound creates and changing the soundÂ’s basic character takes a move action.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.

Shadow sound can also perfectly recreate any sound the caster has previously heard, up to the above volume limit.

Anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it).

Finally, shadow sound can tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer, wizard or bard sonic descriptor spell of 3rd level or lower. Spells that deal damage have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow sound, a damaging spell deals only one-fifth (20%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow soundsÂ’s level (3rd) rather than the spellÂ’s normal level.

Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.

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