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Spell


School Abjuration
Descriptor
Level Sor/Wiz 5
components S, V
casting time 1 standard action
range Close
target One construct command slot.
effect
area
duration Instantaneous
saving throw No; Special (see text)
spell resistance No


You create a Mask over the targeted Command Slot. The superficial appearance of the Command Slot is changed so that Scan Construct shows the Mask in the slot instead of the Clear Command. This spell does not affect the behavior of the target construct in any way. It continues to obey the original contents of the Command Slot, which persist as the Clear Command. A Mask is a permanent, non-magical change to a Command Slot. It cannot be dispelled or disjoined, nor is it suppressed in an Anti-magic field. A Mask can be removed by any effect which changes the contents of the Command Slot. To cast this spell successfully, you must succeed on a caster level check (1d20 + caster level) against the command slot (10 + Construct Hit Dice + command slot priority above lowest slot). For example, the DC for a 12 HD stone golem with 6 command slots would be 10 + 12 + 4 = 26 for its second highest priority command slot. If this check fails, the spell is not cast, and you gain no information about what would have happened had the check succeeded. If the targeted slot already has a Mask, the new Mask replaces the old one. You do not learn that the Command Slot was masked, nor do you learn what the Clear Command is. If the target already has a Mask on a different Command Slot, this spell fails and you learn that the construct already has a Mask in a different Command Slot. If a hidden Command Slot is targeted, the spell fails and you learn that the targeted Command Slot is Hidden. A Mask must always take the form of a constraint, and cannot command any new action or activity.

Material Component[]

A tiny hollow figurine of a mare.

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