5th-level transmutation (Luck domain)
Casting Time: 1 action
Components: V, S, M (a holy symbol)
Duration: Until the next dusk
You grant a creature a lucky day. Until the next dusk, the target has 3 luck points. Whenever it makes an attack, check or save, it can spend one luck point to roll an additional d20. It can choose to spend one of its luck points after rolling the die but before determining the results, and it chooses which of the d20s to use. It can also spend a luck point when an attack roll is made against it. It rolls a d20, then chooses whether to use its result or the attacker’s. If more than one creature spends a luck point to influence the outcome of a roll, the effects cancel each other out, even if they both wanted the same result.