Laeral's aqueous column (Alteration, Evocation) Level: 4 Comp.: VS,M Range: 10'/lvI. CT: 2 rounds Duration: 10 rnds./lvl. Save: None Area of Effect: 10'-diam. cylinder, 10' long/lvl.. By means of this spell, a mage can transmute the air in a particular area into water; a free-standing cylindrical volume 10' in diameter can be created. It will be pure water, either fresh or salty as the caster decrees in casting, and will circulate freely within itself, drawing oxygen into itself to support marine life inside it. The water is held in a cylindrical shape by the spell's dweomer the cylinder expanding lengthwise with increasing areas of effect, 10' per level of the caster Multiple spells (cast by the same being or by several spell-casters) can be used to extend the cylinder even further The column can run horizontally, vertically, at an angle, or even make turns as desired in the casting, but once established its location cannot change. Creatures and objects can pass freely through the cylinder of water without spilling water or disturbing the stability of the column, but creatures not able to breathe in water are not empowered to do so by this spell. This spell is often used to introduce marine creatures into an otherwise "dry" environment for purposes of imprisonment, conferences, or transportation. The cylinders are usually vertical and may connect with other bodies of water, such as sewers beneath buildings or the sea beneath a ship. At the spell's expiration, the water simply vanishes; marine creatures can thus be stranded. Varying water pressures are equalized by the magic so as to harm neither creatures in the column nor structures entered by the column (a column connected to the sea from a cellar will not then cause the sea to flood the cellar). The material components of this spell are a hair from any sort of creature and a drop of water, spittle, dew, juice, sap, or a tear