Realm of Adventure Wiki
Advertisement
Spell

Fly

School Transmutation
Descriptor
Level Sor/Wiz 3, Travel 3
components
casting time
range
target
effect
area
duration
saving throw
spell resistance

Fly is a transmutation spell that lets one fly. Should the spell duration expire while the subject is still aloft, he falls to the ground, taking 1d6 points of damage per 10 feet of fall. Depending on the height he was at, falling may take more than one round, at which time spellcasting, among other activities, is possible, but with a -4 penalty.

Advertisement