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Small Elemental (Fire) Hti Dice: id8 (4 hp) Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: r6 (+1 size, +2 Dex, +3 natural), touch 13, flat- footed 14 Base Attack/Grapple: +0/-5 Attack; Bite +3 melee (id3-i) Full Attack; Bite +3 melee (idj-i) Space/Reach: 5 ft/5 ft. Special Attacks: Burn Special Qualities: Elemental traits, provides shadowy illumination Saves: Fort +0, Ref +4, Will +1 Abilities; Str 8, Dex 15. Con u, Int 1* Wis 12. Cha 2 Skills: Balance +11, Climb +u. Hide +6 T Listen +6, Spot +6 Feats: Dodge. Weapon Finesse 6 Environment: Elemental Plane of Fire Organization; Solitary Challenge Rating: ifz Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — This snake appears to be made of living flame and gtaius with a reddish light. Firesnakes, natives of the Elemental Plane of Fire, are commonly summoned by elemental clerics, A firesnake is 3 feet long and weighs to pounds. Combat Firesnake bites don’t do much damage directly, but they sometimes light the target on fire. Burn (Ex): Those bitten by a firesnake must succeed at a DC ro Reflex save or catch fire. The flame burns for id4 rounds, as described in the Catching on Fire section of the Dungeon Master's Guide (page 303). Skills: Firesnakes have a +4 racial bonus on Listen and Spot checks and a +8 racial bonus 011 Balance and Climb checks. They use their Dexterity modifier for Climb checks.

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