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Spell

Fellerama's Safe Teleportation Site

School Enchantment
Descriptor
Level Sor/Wiz 5th
components V, S, M
casting time 1 standard action
range Close
target
effect
area One square up to 20 by 20 feet
duration Permanent
saving throw None
spell resistance No


Fellerama created this spell after she learned the Teleport spell and discovered its uncertain nature. It horrified her that she could die from using the spell, and so she researched this spell to overcome the problem.

Basically, the spell is cast in one specific place chosen by the caster. As long as the spell is active, the caster may then teleport to that particular site without any chance of error (similarly to the 6th-level priest spell, Word of Recall). However, the caster must be the owner of the residence in which the safe teleportation site is to be cast. Normally, this means that the wizard must be the owner of the building of the site, but the DM must make a ruling on this in each case. If this is not the case the spell fails automatically. The caster may have one safe teleportation site at 9th level, and another for every three levels of experience after that.

The material component for this spell, apart from the site that the wizard must be the owner of, is large gem worth at least 5,000 gp. The wizard must crush the gem and use it together with other common materials worth 100 gp to create a fluid used to mark the safe teleportation site with the wizard's personal symbol. The process of creating the fluid and using it to mark the site takes at least 1d4 +2 weeks.

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