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Spell

Adroitness

School Transmutation
Descriptor
Level Sor/Wiz 5
components V,S, M
casting time 1 standard action
range Close
target One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
effect
area
duration 1 minute/level
saving throw Will negates (harmless, object)
spell resistance Yes (harmless, object)


This spell infuses a weapon or 50 projectiles with a certain type of energy. The type of energy is picked at the time of casting. The energies to choose from are flame, ice, or shock. The effect is the same as the burst ability of the same name (Flaming Burst, Icy Burst, or Shocking Burst). The weapon will deal an extra 1D6 points of damage of that type on a successful strike, and it will deal additional energy damage on a critical hit according to the burst weapon ability. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell. This spell may not be used more than once on the same weapon before the duration of the first spell has expired; thus it cannot be used to make a weapon both Icy Burst and Shocking Burst at the same time, for example. This spell also may not be used on a weapon that already has the Burst ability.

Material Component[]

A pinch of sulfur for flaming, a bit of fur for shocking, or a pinch of dust and a few drops of water for Ice.

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