Illusion [Phantasm] [Fear, Mind-Affecting] Level: Brd 3, Sor/Wiz 3 Components: V, S, F Casting Time: 1 action Range: Personal Targets: One masterwork dagger Duration: Instantaneous (see below) Saving Throw: Will disbelief (if caster strikes his target) and Fortitude negates Spell Resistance: Yes You imbue a masterwork dagger with energy that visits horrid visions upon the victims of its strikes. With an eerie purple light, energy crackles through the dagger as the spell is cast. When you make a successful melee attack with the weapon, the dagger deals damage normally and the target must make a successful Will saving throw or fall victim to horrible visions. If the target fails his Will saving throw to disbelieve the horrible visions, he must then make a successful Fortitude save throw or suffer 3d6 points of damage and fall unconscious for 1d4 rounds. If the target makes the Fortitude saving throw, he suffers only the normal damage inflicted by the dagger. If the caster does not successfully strike the target with a melee attack, the spell’s charge remains in effect for a number of rounds equal to half of the caster’s Intelligence, Wisdom, or Charisma modifier (determined by the class of spellcaster) rounded down. Focus: A masterwork dagger, used to channel the spell effect