Cone of Cold
|Level||Sorcerer 5, Wizard 5, Cold 6|
Cone of cold is an arcane spell that deals frost damage to all enemies in front of the caster. It is a point-blank area of effect spell. The area of effect is a 90 degree arc region extending 60' in front of the caster.
You unleash a cone of frigid air that instantly freezes any normal body of water caught within (only out the extent of the spell’s area) and creates a layer of ice over the entire affected space, hindering movement in the same fashion as a grease spell. Any victim of the cone submerged in water is frozen into the newly formed ice and held immobilized. These creatures are able to take no actions except attempt to free themselves, which is a full round action. A DC 25 Strength check frees the trapped creature. This ice lasts one round per level.
Creatures caught within the cone take 1d10 points of cold damage per caster level(20d10 max); elemental creatures made of water take maximum damage and are also treated as slowed for 1 round. A successful Reflex saves halves the damage but does not negate the grease effect.
Arcane Material Component: A very small crystal or glass cone.
In the Raumviran spellcasting tradition the verbal component is the word Silo'at.