Level: Wiz 5
Components: V, S,M
Casting Time: 5
Area of Effect: 5 missiles
Saving Throw: None
Using this spell, the caster can temporarily enchant five missiles with another spell of a level no
higher than 4th. This spell combines the best aspects of fighters and mages, for they can work in
harmony to maximize both the effects of the spell and the damage of the missile.
The conduit spell effectively extends the range of the second spell, casting that spell out to
its full range from the target point when the missile hits the target. Unless otherwise specified
when the spell is cast, the effects of the spell radiate forward from the point the arrowhead
Missiles affected by this spell must begin to be fired within one turn after the last is
enchanted, and they will not hold the spells for longer than an hour. Since the missiles are not
specially prepared to hold enchantments for longer, the spells tend to bleed off with the passage
The spells cast on the missiles must be separate ones that the caster has memorized that
day. For example, if a sorceress has memorized conduit and a single fireball, she can place a
fireball only on one of her arrows, not on all five.
The loaded spells are triggered when the head of the missile strikes something, whether that
be the target, the ground, a tree, a rock, or whatever. This is good for radius attacks, such as a
fireball, although it does no good for spells such as burning hands or shocking grasp.
Targets are allowed normal saves against these spells, as if the wizard were right there
casting the spell. However, if the missile carries the enspelled arrow beyond the spell's normal
range, the wizard has no more control over the spell.
For example, web and dimension door spells require the caster to manipulate the spell, and
casters cannot do so unless the range of their spell can reach back to them. Unless such wizards
want to make the necessary calculations before casting the spell into the missile, these spells
usually won't work. If a caster wishes to do so, fine, but this is assuming a lot of faith in the
ability of whoever fires the bow, for the archer must make a successful attack roll against AC 6
(including modifiers for range) to hit the area.
The casting time does not include the casting time of the loaded spells. The material
component is a copper wire twisted into the shape of an arrow.