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Spell

Alustriel's Fang

School Transmutation
Descriptor
Level Sor/Wiz 2
components V, S, M
casting time 1 standard action
range 60 feet
target 1 weapon
effect
area
duration 2 rounds
saving throw None
spell resistance No


This spell allows the caster to fire a dagger, dart, or other piercing weapon shorter than her forearm in a straight line from her hand to any target within range. The weapon immediately makes two attacks at the caster's ranged attack bonus, with a +1 bonus on attack and damage rolls. The weapon then returns to the caster's hand, unless prevented from doing so, flying at a speed of 30 ft. (average). The caster must be proficient with the weapon used in order to the spell to work. - The weapon is considered magical for the purposes of overcoming damage reduction. To prevent the weapon's return, a victim must have been struck by the weapon, must make a successful Dexterity check to grab the weapon (DC 20), and must make a successful Strength check to retain hold of it and break the spell (DC 15). If either check fails, the weapon returns to the caster. - If the caster's hands are both busy when the weapon returns, it hangs motionless in midair as close to the caster as possible. (In other words, it does not interrupt the casting of another spell or any other two-handed activity the wizard may be engaged in.) If one of the caster's hands does not become free, the weapon simply falls to the ground when the spell expires. - Material Component: The weapon itself (which is not harmed in any way) and a pinch of iron filings.

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